(and you can have more than two, there is no hard limit) don’t be inside a really restrictive firewall that blocks port 5555Īt that point you should both be in VR in a collaborative session.make sure your buddy uses the same session name.ken-test etc) each session is independent set your Name in the collboration section to your name (what you want your avatar to be labeled as).load the state file included vrdemo3.pvsm.make sure your vr headset works with steamvr.With that binary you can do the following to test collaboration (with a buddy as you want more than one person to collaborate I do have one other feature request for the OpenVR plugin, but I’ll save that for another day.Ĭollaboration support isn’t in the nightly binary, so you either have to build it and turn that option on or you can download a prebuilt binary from here I usually just do builds on Linux myself. Has anyone successfully compiled ParaView for MacOS with the OpenVR plugin?Īctually, I’m willing to try to do so myself if anyone wants to give hints on the ParaView build process for MacOS. Even if it’s just available as a shared-object library that we download separately and add to our copy of ParaView. is to have the OpenVR plugin available on MacOS as well. One other thing I would like to see – that came up in a thread a week or two ago: This is especially odd when flying because the panel then moves slower than the data, but appears to be closer to the viewer since it occludes the data. The in-VR panel always displays over the data, even when the data seems to be closer to the viewer. It seems that the grip buttons to scale worked about 80% of the time (not bad, but not sure why it wouldn’t be 100%) There are a couple of quirks, but overall I think it’s pretty solid and thus usable. This didn’t happen in the 15-20 minutes of testing I did. ![]() One of the issues we often had under 5.7.0 and earlier is that all of the QT panels and widgets would go black on black making them very hard to use – this would generally happen after going into VR mode – or sometimes after bringing up the control panel in VR. I was testing out the OpenVR plugin in the final release of ParaView 5.8.0, and it seems to be more solid than under 5.7.0.
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